character Information

-stats: use the point buy calculator at 35 points on the bottom calculator to determin

-races and feats that are D&D 3.5 core

-players have 2 traits, shown on D&D tools (must take at least 1)

-players will be doing gestalt classes, you will be leveling in this class for the duration of the campaign.

To make a 1st-level gestalt character, choose two classes, you can’t combine two versions of the same class
Build your character according to the following guidelines.

Hit Dice: Choose the larger Hit Die. A monk/sorceror would use d8 as her Hit Die and have 8 hit points (plus Constitution modifier) at first level, for example.

Base Attack Bonus: Choose the better progression from the two classes.

Base Saving Throw Bonuses: combine the saves and use the according
Class Skills: Take the number of skill points gained from whichever class grants more skill points,
and consider any skill on either class list as a class skill for the gestalt character. For example, a gestalt barbarian/bard would gain skill points per level equal to
6 + Int modifier (and have four times this amount at first level) and can purchase skills from both the barbarian and bard lists as class skills.

Class Features: A gestalt character gains the class features of both classes.
A 1st-level gestalt rogue/cleric, for example, gets sneak attack +1d6, trapfinding, 1st-level cleric spells, and the ability to turn or rebuke undead.
Class- and ability-based restrictions (such as arcane spell failure chance and a druid’s prohibition on wearing metal armor)
apply normally to a gestalt character, no matter what the other class is.

players choose from a list of the following classes to combine:

-psychic warrior
-soul knife
-Spell Thief

Resources (point buy) (character information)
(starting place for LA use, feel free to use any other resources you find)

character Information

the questions we seek wade_butler_581